Last Updated: Monday, March 23, 2020

Technologies 3-18 curriculum review (impact report)

What is this?

This report evaluates the quality of young people’s learning and achievements in the technologies.

Who is this for?

Practitioners from all sectors. 

How to use this exemplar to improve practice

The report celebrates much that is good in learning in Scottish technologies, and equally sets out much that can be done to improve outcomes. It makes a series of judgements and provides conclusions.

It is based on a comprehensive range of evidence and data. There were 40 specific, exploratory visits to early learning and childcare settings, primary, secondary and special schools. The information from these visits was supplemented by reports and contributions from fieldwork undertaken by other Education Scotland colleagues.

The report draws on evidence from research, including reference to practice in technologies across Europe and beyond. Young people’s achievements in external examinations provide further important data, contributing to a comprehensive picture of how technologies experiences are impacting on young people and their communities.

When reading the evidence set out in the report, consider the following:

  • Are there aspects of practice from other contexts which could be transferred to and used in yours?
  • In evaluating where your practice sits in relation to this report, what would be the next steps that you would take to improve in this area?

Download(s)

PDF file: Building Society - Young people's experiences and outcomes in the technologies (1.78 MB)

Note: This document contains a number of links to resources that have been moved during the recent development of our websites. We aim to update these links very soon. In the meantime, you may come across some broken links.

Explore this exemplar

What was done?

The report explores the six distinctive areas of work within the technologies:

  • technological developments in society
  • information and communications technology (ICT) to enhance learning
  • business
  • computing science
  • craft, design, engineering and graphics
  • food and textiles.

Why was it done?

We consider these digital technologies, themes of paramount importance in developing our society, in depth in the report and draw some important, forward-looking conclusions.

What was the impact?

The impact on learning is considered throughout the report.