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 Catalog-Item Reuse

Technologies

Technology is the application of knowledge and skills to extend human capabilities and to help satisfy human needs and wants, and it has had profound effects on modern society. Learning in the technologies enables children and young people to be informed, skilled, thoughtful, adaptable and enterprising citizens.

The technologies curriculum area includes the study of digital literacy; food and textile technology; technological developments in society and business; craft, design, engineering and graphics; and computing science

Practical support and resources

 These 20 Broad General Education lesson plans focus on the creative and collaborative aspects of computational thinking, programming and coding, building girls' confidence and resilience by embedding these concepts across the curriculum.

Find more resources, examples of practice, research and improvement frameworks and tools for technologies in the National Improvement Hub.

Key documents

Experiences and outcomes

Principles and practice documents

Benchmarks

Technologies 3-18 curriculum review (impact report) 

National Qualifications

Browse our NQ site to find materials across the range of technologies subjects.

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