Last Updated: Wednesday, February 17, 2021

Animation in the classroom - Developing skills in animation

What is this?

​This resource has been designed to help practitioners teach animation skills. It can be used to plan an animation project in the classroom or playroom. Each section explains simple approaches to creating a short animated film.

Model animation or stop motion animation is a learning activity that engages learners of all ages and abilities and can be used across curriculum areas.

Who is this for?

​This exemplar will be useful to both primary and secondary staff in schools.

How to use this exemplar to improve practice

The information provided in this resource, along with reflective questions, invites you to consider the impact of your own approach to broadening young people's learning experiences.

Then, individually or as a team, consider the following improvement question in your own context:

  1. What is the range of creative learning activities that you provide in your school or setting to develop learners' creative skills?
  2. What is the range of creative skills and interests of the staff in your school or setting?


Word file: Animation in the classroom - resource
PDF file: Introduction to animation (2.1 MB)
PDF file: Tips for creating your story or idea (2.5 MB)
PDF file: Production and filming (1.7 MB)
PDF file: Post production after you have filmed your animation (1.1 MB)

​What was done?

Practitioners worked with learners to develop their animation skills and produce a series of exemplar animations. The resource is split into four sections which reflect the process undertaken by learners:

1) Introduction
2) Story creation
3) Filming
4) Post-production


Developing animation skills is growing in popularity, particularly in primary schools. The skills associated with creating animations, for example story planning and narrative construction, can be developed and used across several areas of the curriculum.

What was the impact?

Through this project, evidence was gathered that learners had:

  • developed practical skills specific to animation
  • developed transferable planning and language skills
  • engaged in opportunities to develop the skills and attributes associated with creativity.